Showing 16 of 16 projects
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A PyTorch library providing GPU-accelerated tools for 3D deep learning, including differentiable rendering and geometric operations.
A comprehensive linear algebra library for Rust with support for statically-sized and dynamically-sized matrices.
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A fast, differentiable physics engine built with JAX for massively parallel rigid body simulation on accelerator hardware.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
High-performance C++ library for multiphysics and multibody dynamics simulations, including rigid/flexible bodies, granular dynamics, and fluid-solid interaction.
A free, fully featured model rocket simulator for designing and simulating rockets before building and flying them.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A central repository of tools, tutorials, and resources for robotics simulation using Unity and ROS integration.
A lightweight JavaScript library for creating high-performance particle animations with physics simulation.
An open-source, multi-platform flight dynamics model (FDM) library for aircraft and rocket simulation, written in C++.
A physics-based animation system for iOS/macOS that makes creating interruptible, force-applicable animations easy.
A simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics.
A C++ library for decomposing 3D meshes into approximate convex parts for efficient collision detection in games and simulations.
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