Showing 36 of 43 projects
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A PyTorch library providing GPU-accelerated tools for 3D deep learning, including differentiable rendering and geometric operations.
A comprehensive linear algebra library for Rust with support for statically-sized and dynamically-sized matrices.
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A fast, differentiable physics engine built with JAX for massively parallel rigid body simulation on accelerator hardware.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A free, fully featured model rocket simulator for designing and simulating rockets before building and flying them.
High-performance C++ library for multiphysics and multibody dynamics simulations, including rigid/flexible bodies, granular dynamics, and fluid-solid interaction.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A central repository of tools, tutorials, and resources for robotics simulation using Unity and ROS integration.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems.
A lightweight JavaScript library for creating high-performance particle animations with physics simulation.
An open-source, multi-platform flight dynamics model (FDM) library for aircraft and rocket simulation, written in C++.
A physics-based animation system for iOS/macOS that makes creating interruptible, force-applicable animations easy.
A simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics.
A C++ library for decomposing 3D meshes into approximate convex parts for efficient collision detection in games and simulations.
An open-source robotics simulator providing high-fidelity physics, rendering, and sensor models for robotics development.
An educational modern-C++ 3D game engine with deferred PBR, physics, audio, and a runtime editor.
An open-source framework for real-time multi-physics simulation, specializing in medical simulation and robotics.
An open-source physics sandbox simulation game featuring real-time soft-body vehicle deformation and motion.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A virtual environment simulator for training embodied AI agents with real-world perception and physics, featuring domain transfer to real robots.
A Flutter UI challenge implementing a smart washing machine app with Box2D physics and interactive visual effects.
A 2D and 3D physics engine plugin for Godot, offering improved stability, performance, fluid simulation, and determinism.
A real-time physics engine organized as an Entity-Component System (ECS) using EnTT, designed for multi-threaded and networked simulation.
A collection of experimental Unity tools and algorithms for XR stabilization, physics tracking, editor utilities, and performance optimization.
A Python library built on JAX for studying many-body quantum systems using neural networks and machine learning.
A Kotlin multiplatform graphics engine supporting Vulkan, WebGPU, and OpenGL for desktop, Android, and web.
Real-time 2D fluid dynamics simulation running on GPU via WebGL and Three.js.
An open-source sci-fi first-person puzzle-platformer with realistic physics simulation and cross-platform support.
A digital board game engine for playing tabletop games online with physics-based interactions.
A modular, simplified flight simulation addon for Godot Engine, designed for games rather than realistic pilot training.
A 2D physics engine for games, simulating rigid bodies, soft bodies, and various physics models together.
A comprehensive Go toolkit for High Energy Physics (HEP) data analysis, simulation, and visualization.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
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