Showing 25 of 61 projects
A JavaScript library for super fast physics simulations with spring, gravity, friction, and bounce effects.
A Godot module for dynamically slicing convex meshes along a plane, ported from Unity's Ezy-Slicer.
A collection of JavaScript math snippets for graphics programming, covering vectors, trigonometry, physics, and animation.
A multiplayer Babylon.js demo with synchronized client and server-side physics simulation using WebSockets.
A sci-fi first-person puzzle game with a fully dynamic physics-based world where everything is interactive.
A Godot-based voxel game prototype that generates terrain as a single surface mesh for performance and rendering distance.
A Havok physics-based character controller for Babylon.js enabling walking, jumping, climbing stairs, and navigating slopes.
Interactive 3D graphics in Jupyter notebooks using Python for scientific visualization and education.
A first-person shooter demo for Godot 2.x featuring movement, physics, and dynamic lighting.
An OpenCL-based GPU-accelerated library for SPH fluid simulations, designed for animation, CGI, and games.
An open-source flight simulator for radio-controlled planes with realistic physics, VR support, and cross-platform builds.
A Swift Playground that visualizes gravity by simulating the curvature of spacetime based on Einstein's Theory of General Relativity.
A procedural 3D tower defense web game with physics, AI, and procedural sound where players defend a central energy source.
A D3.js force plugin that implements gravitational attraction or repulsion from a central point.
A browser-based block programming tool for students to create immersive 3D scenes with immediate visual feedback.
A 2009 iOS puzzle game inspired by Auditorium, featuring glowing light physics and dynamic visual effects.
A personal archive of interactive WebGL and graphics experiments originally shared on the jsdo.it code sharing platform.
A web-based VR throwing game where players throw objects in a virtual office environment.
A GPU-based height-field fluid simulation solver for GameMaker Studio 2.3+ with customizable visual effects.
A 3D soccer ball physics game built with Babylon.js for the February Challenge.
A simulation of the Mars Polar Lander mission with configurable parameters to explore the crash scenario and prevention.
V wrapper for the Chipmunk2D physics library, providing full API coverage for 2D physics simulations.
A library for implementing inverse kinematics in GameMaker Studio 2 and 1.4 projects.
A Babylon.js ragdoll robot simulation with Cannon.js physics and drag-and-drop interaction.
An Angular library providing an interactive 3D dice-based CAPTCHA with realistic physics simulation.
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