Showing 36 of 58 projects
A JavaScript library for positioning floating elements like tooltips and popovers, with platform-specific packages for React, Vue, and vanilla DOM.
A JavaScript 2D rigid body physics engine for the web, enabling realistic physics simulations in browsers and Node.js.
A real-time collision detection and multi-physics simulation SDK for VR, games, robotics, and machine learning.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A collection of single-file, dependency-free C/C++ libraries for game development and low-level programming.
A direct port of the Bullet physics engine to JavaScript using Emscripten for web-based physics simulations.
A JavaScript library for generating word cloud layouts with HTML5 canvas, inspired by Wordle.
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A pure C# 3D real-time physics simulation library for .NET 8, offering high-performance rigid body physics.
A physics plugin for Three.js that adds realistic physics simulations to 3D web scenes with minimal code changes.
A high-performance JavaScript R-tree-based 2D spatial index for points and rectangles.
A 2D rigid body physics engine for JavaScript with collision detection, contacts, friction, motors, springs, and advanced constraints.
A scalable multi-platform physics simulation SDK for real-time collision detection, rigid body dynamics, and character controllers.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A JavaScript library for force-directed graph layout using velocity Verlet integration.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
A C++ library for collision detection, distance computation, and proximity queries between 3D geometric models.
A pure Go game engine for building 2D games and GUI applications with built-in rendering, physics, and audio systems.
A C++ library for decomposing 3D meshes into approximate convex parts for efficient collision detection in games and simulations.
A Godot plugin for quickly blocking in levels with click-and-drag block creation, material editing, and automatic collision.
Library and CLI tool to detect SHA-1 cryptanalytic collision attacks in files, serving as a drop-in replacement for SHA-1 libraries.
A Unity 2D character controller component that mimics the behavior and API of Unity's built-in CharacterController.
A fast, game-oriented collision detection library for Lua focused on axis-aligned rectangles.
A CUDA-accelerated library for rapid 3D data processing in robotics, enabling GPU-powered SLAM, collision avoidance, and path planning.
A physics engine for real-time simulation of physics environments in games and applications.
A physics engine for real-time simulation of physics environments in games and applications.
A lightweight, fast, and simple 3D physics engine in C++ designed for games, supporting only box collision for ease of use.
A real-time physics engine organized as an Entity-Component System (ECS) using EnTT, designed for multi-threaded and networked simulation.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
A collection of cross-platform single-header C libraries for game development, including ECS, graphics, math, and collision detection.
A JavaScript port of the Jolt Physics engine using Emscripten, enabling high-performance physics simulations in web applications.
A lightweight JavaScript library for building 2D games and interactive graphics applications on HTML Canvas.
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