Showing 23 of 23 projects
A JavaScript library for positioning floating elements like tooltips and popovers, with platform-specific packages for React, Vue, and vanilla DOM.
A JavaScript 2D rigid body physics engine for the web, enabling realistic physics simulations in browsers and Node.js.
A real-time collision detection and multi-physics simulation SDK for VR, games, robotics, and machine learning.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A collection of single-file, dependency-free C/C++ libraries for game development and low-level programming.
A direct port of the Bullet physics engine to JavaScript using Emscripten for web-based physics simulations.
A JavaScript library for generating word cloud layouts with HTML5 canvas, inspired by Wordle.
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A pure C# 3D real-time physics simulation library for .NET 8, offering high-performance rigid body physics.
A physics plugin for Three.js that adds realistic physics simulations to 3D web scenes with minimal code changes.
A high-performance JavaScript R-tree-based 2D spatial index for points and rectangles.
A 2D rigid body physics engine for JavaScript with collision detection, contacts, friction, motors, springs, and advanced constraints.
A scalable multi-platform physics simulation SDK for real-time collision detection, rigid body dynamics, and character controllers.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A JavaScript library for force-directed graph layout using velocity Verlet integration.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
A C++ library for collision detection, distance computation, and proximity queries between 3D geometric models.
A pure Go game engine for building 2D games and GUI applications with built-in rendering, physics, and audio systems.
A C++ library for decomposing 3D meshes into approximate convex parts for efficient collision detection in games and simulations.
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