A Godot plugin for quickly blocking in levels with click-and-drag block creation, material editing, and automatic collision.
Cyclops Level Builder is a Godot editor plugin that allows developers to quickly block in levels by creating, editing, and assigning materials to blocks directly within the Godot viewport. It solves the problem of slow environment prototyping by providing immediate collision and an intuitive click-and-drag interface, streamlining the early stages of level design.
Godot game developers and level designers who need to rapidly prototype 3D environments and want to iterate quickly within the Godot editor without switching to external tools.
Developers choose Cyclops Level Builder for its seamless integration into Godot, immediate collision setup, and efficient workflow that reduces the time spent on manual block creation and configuration, making it ideal for fast-paced level blocking.
A Godot plugin to let you block in levels inside the Godot editor.
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Enables rapid block creation by clicking and dragging in the viewport, speeding up initial level layout as shown in the demo video.
Blocks are generated with immediate collision, allowing for quick gameplay testing without additional setup.
Includes a built-in material editor for assigning and editing materials directly within the plugin, reducing reliance on external tools.
Designed to integrate smoothly into the Godot editor workflow, minimizing context switches during level design iterations.
Upgrading versions can cause Godot editor crashes and require multiple project restarts to resolve, as detailed in the upgrade warnings.
Restricted to block-based shapes, making it inadequate for creating curved or complex architectural elements without supplementary modeling.
Installation involves copying files and setting up autoloads manually, which is less convenient than automated plugin systems.