Showing 3 of 3 projects
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
A Godot 4 addon for procedurally scattering props and scenes across 3D environments using a non-destructive modifier stack.
A Godot 4 plugin for creating textured 2D terrain polygons using a point-based editor and tile-like materials.
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