Showing 24 of 24 projects
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
A Godot 4 addon for procedurally scattering props and scenes across 3D environments using a non-destructive modifier stack.
A Godot 4 plugin for creating textured 2D terrain polygons using a point-based editor and tile-like materials.
A Godot plugin for quickly blocking in levels with click-and-drag block creation, material editing, and automatic collision.
A GDExtension terrain heightmap editor for Godot 4.5 featuring sculpting, texture painting, LOD, and MultiZones.
A Tiled map loader and renderer library for the LÖVE 2D game framework.
A Godot Engine plugin to import tilemaps and tilesets created in the Tiled Map Editor.
A Godot 4 plugin that imports Quake .map and Valve .vmf files to generate scenes, materials, and collision.
A 2D level and UI editor with engine-agnostic philosophy for game development, separating coding from content creation.
An extensible IDE for Heaps game engine, providing tools for 3D/2D asset editing, level design, and visual effects.
A platform-independent visual editor for designing complex 2D worlds and scenes, with open JSON output for game engine integration.
A Godot plugin for in-editor box modeling, enabling 3D level prototyping and gray boxing directly within the Godot editor.
Import Valve Hammer (VMF) map files into Godot Engine for level design and Source Engine map porting.
A Godot 4 addon for importing Tiled map editor files (.tmx, .tmj) into your game projects.
An advanced DOOM source port with enhanced scripting, high-resolution support, and cross-platform compatibility.
A 2D puzzle platformer where you transform into different blocks with unique properties to solve 22 levels.
A Blender-to-Godot addon that transforms 3D models into functional gameplay elements with minimal manual setup.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A GameMaker Studio 2 example project demonstrating procedural level generation using a DS Grid and bitmasked auto-tiling.
A Godot Engine addon that implements RPG Maker's Autotile format for automatic 2D tiling in game development.
Algorithms for generating dungeons and caves using digger agents and cellular automata, based on PCG book methods.
A Godot plugin that builds tileset scenes or resources from spritesheets with customizable tile parameters.
A procedural dungeon generator for Game Maker Studio 2.3 that builds dungeons from user-defined color-coded chamber sprites.
A GameMaker Studio 2.3.0 tool that collects room data (dimensions, instance positions, variables) and exports it to a JSON file.
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