Showing 36 of 48 projects
Generates bitmaps and tilemaps that are locally similar to a single input example, using a constraint-solving algorithm inspired by quantum mechanics.
A free, open-source, turn-based survival game set in a procedurally generated post-apocalyptic world.
A simple Minecraft clone written in C using modern OpenGL with online multiplayer support.
An open-source traditional roguelike dungeon crawler with randomized levels, enemies, and hundreds of items.
A free web application for generating and editing highly customizable interactive fantasy maps for writers, game masters, and cartographers.
A procedural texture authoring and 3D model painting tool built on the Godot game engine.
A traditional roguelike game featuring pixel-art graphics and a streamlined interface for mobile and desktop.
A C++ module for creating real-time editable volumetric terrains in the Godot Engine 4.
A procedural Blender pipeline for generating photorealistic training images for computer vision and machine learning.
A roguelike dungeon crawler featuring tactical combat, diverse character skills, deity worship, and procedurally generated levels.
A Godot 4 addon for procedurally scattering props and scenes across 3D environments using a non-destructive modifier stack.
A curated collection of resources on digital morphogenesis, covering growth algorithms, math/physics topics, and code patterns for generative form creation.
A heightmap-based terrain plugin for Godot Engine 4.1+, featuring texture painting, LOD, grass, and holes.
A browser-based roguelike dungeon crawler with ASCII graphics, procedurally generated content, and built with Dart.
A 2D online multiplayer submarine survival game set in the icy oceans of Jupiter's moon Europa.
A Python library for generating 3D meshes from signed distance functions (SDFs) with a simple API.
An open-source node-based software for procedural 3D content creation, built with the Godot engine.
A thin, modular C++ game engine designed for building games directly from C++ with full control and fast iteration.
A free, single-player roguelike dungeon exploration game with ASCII graphics and deep gameplay.
A Godot Engine add-on for generating river meshes with flow and foam maps using bezier curves.
A cross-platform, professional procedural terrain generation and texturing tool for creating realistic 3D landscapes.
A roguelike dungeon management game where you build and defend your dungeon while raiding others.
An open-source action-adventure RPG MMO built with Godot and Rust, offering offline, online, and private server gameplay.
An open-source first-person roguelike dungeon crawler game built in C++ with multiplayer support.
A C++ SIMD noise library providing high-performance 3D noise generation with runtime CPU instruction set detection.
A collection of GLSL procedural noise functions (Perlin, simplex, Worley) for WebGL with no external dependencies.
An extensible open-world roguelike game with pixel art where players explore wilderness and ruins, built in Rust.
A tiny C library for heightmap, normal map, and distance field generation with no dependencies.
An open-source 3D third-person action RPG with multiplayer support, built on a custom Godot engine.
Generate unique 8-bit avatars using Cellular Automata (Conway's Game of Life) from text input.
A fantasy roguelike deathcrawl game built in Rust with turn-based dungeon exploration.
Tiling simplex flow noise functions for 2D and 3D graphics, compatible with GLSL 1.20+ and WebGL 1.0.
A Love2D/Lua port of rot.js providing roguelike development tools like map generation, FOV, pathfinding, and display modules.
A comparison of four algorithms for generating sphere meshes, analyzing trade-offs between accuracy, triangle uniformity, and implementation complexity.
A multi-threaded, renderer-independent TypeScript voxel engine for building customizable voxel-based games and applications.
A C++11 library for generating procedural geometry primitives like spheres, boxes, and cones for use in graphics applications.
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