An open-source traditional roguelike dungeon crawler with randomized levels, enemies, and hundreds of items.
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler game based on the original Pixel Dungeon source code. It features randomized levels, hundreds of items to collect, and challenging turn-based gameplay across multiple platforms including Android, iOS, and desktop. The game solves the problem of providing a deep, replayable roguelike experience with modern accessibility across devices.
Game developers interested in roguelike mechanics, modders looking to create their own dungeon crawlers, and players who enjoy challenging, procedurally generated games with deep item systems.
Developers choose Shattered Pixel Dungeon because it provides a complete, well-balanced roguelike codebase that can be studied, modified, and compiled for multiple platforms. Its open-source nature allows for learning game development patterns while its active development ensures modern compatibility and refined gameplay systems.
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
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Compiles for Android, iOS, and desktop platforms, as evidenced by the official release badges and separate compilation guides in the /docs directory.
Features randomized dungeons that ensure no two playthroughs are identical, a core mechanic highlighted in the key features for replayability.
Regular updates and improvements are maintained, with an official blog for tracking changes and balancing gameplay over time.
Includes hundreds of weapons, armor, potions, and artifacts, creating complex strategic layers as described in the project's value proposition.
The repository explicitly does not accept pull requests, limiting community-driven development and collaborative innovation.
Requires platform-specific guides in /docs for building, which can be daunting for newcomers without prior experience in game development toolchains.
As a traditional roguelike, it lacks features like real-time combat or advanced graphics, making it unsuitable for projects outside this genre.