Showing 36 of 43 projects
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
An open-source, moddable Android and Desktop remake of Civilization V, built with LibGDX.
An open-source traditional roguelike dungeon crawler with randomized levels, enemies, and hundreds of items.
Packages Java applications (JAR, assets, and a JVM) into native executables for Windows, Linux, and macOS distribution.
Packages Java applications (JAR, assets, and a JVM) into native executables for Windows, Linux, and macOS distribution.
A modular collection of Kotlin extensions and utilities for the libGDX game framework.
A high-performance Java AI framework for games, featuring steering behaviors, pathfinding, behavior trees, and finite state machines.
A curated collection of resources, tools, tutorials, and assets for the libGDX cross-platform game development framework.
A cross-platform Diablo II remake built with Java and LibGDX, supporting PC, Android, and multiplayer.
A tiny, high-performance Java entity framework for game development, inspired by Ash and Artemis.
A 2D level and UI editor with engine-agnostic philosophy for game development, separating coding from content creation.
A libGDX UI toolkit providing enhanced scene2d.ui widgets and a polished skin for creating attractive desktop and mobile game interfaces.
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A modern GUI setup tool for generating and configuring libGDX Gradle projects with extensive customization options.
A LibGDX-based engine and editor for creating cross-platform point-and-click adventure games with minimal programming.
A collection of free, ready-to-use GUI themes for LibGDX's Scene2D UI framework.
A graphical editor for creating skins and fonts for LibGDX's Scene2D.UI, featuring live preview and integrated tools.
A graphical editor for creating skins and fonts for LibGDX's Scene2D.UI, featuring live preview and integrated tools.
A platform-independent visual editor for designing complex 2D worlds and scenes, with open JSON output for game engine integration.
A 2D lighting framework for libgdx games that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
A LibGDX extension providing GLTF 2.0 format support and Physically Based Rendering (PBR) shaders for 3D graphics.
A cross-platform In-App Purchase API for libGDX games, supporting Android, iOS, and web platforms.
A flexible post-processing visual effects library for libGDX, offering lightweight integration and simple effect implementation.
A libGDX library for drawing simple shapes using a Batch, eliminating the need to flush between Batch#begin() and Batch#end().
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A libGDX Label that animates text to appear as if it's being typed in real time.
An IntelliJ plugin that adds LibGDX-specific inspections, code completion, and file support for game development.
A randomly generated action RPG where you rearrange pyramid chambers to navigate past monsters and collect artifacts.
A LibGDX library for adding a developer console to games, similar to those in Source engine games.
A libGDX text-display library with typewriter effects, rich styling, and inline emoji support.
A Java-based 3D game engine with isometric rendering, built on libGDX for creating open-world voxel and sprite games.
A libGDX extension for easy integration of multiple game services like Google Play Games, Apple Game Center, and GameJolt.
A screen manager for libGDX games that simplifies screen switching with built-in transition effects.
A lightweight Java library for procedural map generation using noise, cellular automata, and dungeon algorithms.
A libGDX library for advanced color manipulation using multiple perceptually-uniform color spaces.
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