Showing 26 of 62 projects
A Java wrapper for SDL and LibGDX controller API providing enhanced gamepad support with hotplug, rumble, and extensive device mappings.
A libGDX library for creating flexible circular context menus (pie menus) with customizable widgets and animations.
A cross-platform game controller extension for libGDX that simplifies input handling across desktop, Android, iOS, and web.
A libGDX extension providing cross-platform native dialogs for Android, iOS, and desktop games.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
A showcase catalog of community-created particle effects for LibGDX games.
A libGDX cross-platform API for Firebase, enabling Firebase services in desktop, mobile, and web games.
Utilities for game controller input and UI navigation in libGDX projects.
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
A libGDX extension providing cross-platform support for Facebook Graph API for Android, iOS, Desktop, and HTML games.
A libGDX library for writing animated GIF, indexed PNG (PNG8), and animated PNG (APNG) files with advanced palette reduction and dithering.
A GUI tool and library for designing rendering pipelines and shaders for libGDX games, simplifying graphics programming.
An enhanced alternative to libGDX's 9patch implementation with multiple stretch regions, tiling, gradients, and animations.
A lightweight LibGDX library for rendering sharp, scalable text using multi-channel signed distance field (MSDF) fonts.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A libGDX utility class for automatically recording and saving GIFs of game footage.
A libGDX extension that provides Firebase tools like Realtime Database and Authentication for Android and desktop testing.
A Java port of bump.lua for fast and accurate 2D AABB collision detection and response in games.
A Java agent for debugging common libGDX issues like undisposed resources, thread violations, and modifiable constants.
A cross-platform libGDX client for GameAnalytics.com that works without Google Play Services.
A LibGDX extension that integrates Pure Data for real-time audio synthesis and MIDI sequencing in cross-platform games.
A framebuffer-based lighting engine for libGDX games, providing simple dynamic light effects.
A libGDX extension library providing enhanced audio features like music playlists with fades, pitch shifting, and spatial sound effects.
A cross-platform game developed in Java with LibGDX for mobile and browser support.
A template repository for creating libGDX libraries with Gradle 9.x, 8.x, or 7.x, configured for easy deployment.
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