Showing 22 of 22 projects
A free, open-source, turn-based survival game set in a procedurally generated post-apocalyptic world.
An open-source traditional roguelike dungeon crawler with randomized levels, enemies, and hundreds of items.
A meta-JavaScript adventure game where you edit the game's own JavaScript code to solve roguelike puzzles.
A traditional roguelike game featuring pixel-art graphics and a streamlined interface for mobile and desktop.
A roguelike dungeon crawler featuring tactical combat, diverse character skills, deity worship, and procedurally generated levels.
A browser-based roguelike dungeon crawler with ASCII graphics, procedurally generated content, and built with Dart.
A modular Rust toolkit for building roguelikes and terminal-based games with multiple rendering backends.
A free, single-player roguelike dungeon exploration game with ASCII graphics and deep gameplay.
A roguelike dungeon management game where you build and defend your dungeon while raiding others.
An extensible, user-friendly tile engine and text GUI library for building roguelikes and terminal-style applications.
An open-source first-person roguelike dungeon crawler game built in C++ with multiplayer support.
An extensible open-world roguelike game with pixel art where players explore wilderness and ruins, built in Rust.
A fantasy roguelike deathcrawl game built in Rust with turn-based dungeon exploration.
A Love2D/Lua port of rot.js providing roguelike development tools like map generation, FOV, pathfinding, and display modules.
A Lua library for procedural generation of mazes, rooms, and dungeons for roguelikes and dungeon crawlers.
A terminal-based roguelike game featuring hexagonal maps, written in Rust.
A 3D dungeon crawling game inspired by NetHack, available for Windows, Linux, and Mac.
A lightweight Java library for procedural map generation using noise, cellular automata, and dungeon algorithms.
An open-source roguelike game where you command a flying ship in a steampunk sky world, featuring combat, trading, and exploration.
A terminal emulator control for the Godot game engine, enabling in-game terminal interfaces.
A GDNative pathfinding node for Godot that implements Dijkstra Maps for versatile pre-computed pathfinding.
A set of dungeon generation algorithms with a visualizer for roguelike and RPG development.
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