Showing 11 of 47 projects
A scenario-oriented design tool for ArcGIS CityEngine to quickly create procedurally generated multimodal streets with dynamic performance metrics.
A single-header C++ library for reading, writing, and processing 24-bit bitmap images with drawing, effects, and color utilities.
A Lua library for procedural generation of mazes, rooms, and dungeons for roguelikes and dungeon crawlers.
A Godot Engine plugin for generating 3D trees with SpeedTree-like procedural generation capabilities.
A GDNative plugin for Godot 3.4+ implementing recastnavigation for advanced 3D navigation with navmeshes, agents, and crowd avoidance.
An infinite scrolling grid component for the Godot 3.x game engine, enabling procedural 2D worlds and parallax effects.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A C++ Godot engine module for creating voxel worlds with editor integration, gameplay features, and extendability.
A Godot Engine module wrapping the Accidental Noise Library, enhanced with a visual noise editor for procedural content generation.
A lightweight Java library for procedural map generation using noise, cellular automata, and dungeon algorithms.
A GDScript port of Delaunator for fast Delaunay triangulation of 2D points in Godot Engine.
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