Showing 36 of 81 projects
A lightweight, cross-browser JavaScript library for creating and displaying 3D graphics in the browser.
A refreshingly simple, data-driven game engine built in Rust, offering a complete 2D and 3D feature set.
A React renderer for Three.js that lets you build 3D scenes declaratively with reusable components.
A powerful, beautiful, and open-source 3D game and rendering engine built as a friendly JavaScript framework.
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A web framework for building browser-based 3D, AR, and VR experiences using declarative HTML.
An open-source game engine for creating interactive 3D content and games that run directly in web browsers using WebGL and WebGPU.
A curated list of resources for creative coding, including tools, libraries, tutorials, and communities for generative art, data visualization, and interaction design.
A curated list of resources for creative coding, including tools, libraries, tutorials, and communities for generative art, data visualization, and interactive design.
A flat, round, designer-friendly pseudo-3D engine for canvas and SVG that renders 3D models using 2D drawing APIs.
A collection of useful helpers and ready-made abstractions for react-three-fiber.
A feature-rich, production-ready 2D and 3D game engine written in Rust with a built-in scene editor.
A free software for creating solid 3D CAD models using a script-based approach, focusing on CAD rather than artistic modeling.
An open-source, multi-platform 3D engine for building AAA games, cinema-quality worlds, and high-fidelity simulations.
An open-source, multi-platform 3D engine for building AAA games, cinema-quality worlds, and high-fidelity simulations.
A web component for displaying interactive 3D models on the web and in augmented reality (AR).
A royalty-free specification for efficient transmission and loading of 3D scenes and models across applications.
A mesh optimization library that makes 3D meshes smaller and faster to render through vertex/index optimization, simplification, and compression.
A library for compressing and decompressing 3D geometric meshes and point clouds to improve storage and transmission.
A high-quality modern 3D game engine written in C++ and C# with a focus on fast workflow and stunning graphics.
A super-fast 3D framework for web applications and games, built on Three.js with a component-based architecture.
A super-fast 3D framework for web applications and games, built on top of Three.js.
A CLI tool that converts GLTF/GLB 3D models into reusable React Three Fiber JSX components.
A high-performance TypeScript interactive engine for web and mobile, supporting 2D, 3D, animation, physics, and GUI.
A TypeScript interactive engine for web and mobile, supporting 2D, 3D, animation, physics, and GUI with a component system.
A low-level web API and shading language specification for high-performance GPU compute and graphics on the web.
A free lightweight, cross-platform 2D and 3D game engine.
A lightweight cross-platform Rust game framework for creating 2D and 3D games with minimal friction.
A minimal, dependency-free WebGL library for developers who prefer low abstraction and custom shaders.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A curated list of papers, datasets, and code for 3D point cloud analysis research, covering classification, segmentation, detection, and more.
A 3-D game engine for adventurous Java developers, offering a complete open-source suite for cross-platform game development.
A TypeScript-based HTML5 game engine for building 2D/3D mobile and desktop games across multiple platforms.
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