Showing 36 of 36 projects
A lightweight, cross-browser JavaScript library for creating and displaying 3D graphics in the browser.
A fast, lightweight 2D WebGL/WebGPU renderer for creating interactive graphics and cross-platform web applications.
A cross-platform library for iOS, macOS, tvOS, and visionOS that natively renders After Effects animations from JSON.
A powerful, beautiful, and open-source 3D game and rendering engine built as a friendly JavaScript framework.
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
An early-stage interactive application and rendering engine for Windows, developed as an educational tool for game engine design.
A feature-rich, production-ready 2D and 3D game engine written in Rust with a built-in scene editor.
An open-source, multi-platform 3D engine for building AAA games, cinema-quality worlds, and high-fidelity simulations.
An open-source, multi-platform 3D engine for building AAA games, cinema-quality worlds, and high-fidelity simulations.
A super-fast 3D framework for web applications and games, built on Three.js with a component-based architecture.
A small antialiased vector graphics rendering library for OpenGL, modeled after HTML5 canvas API.
A fast, functional WebGL library that simplifies graphics programming by removing shared state.
A powerful, mature open-source cross-platform game engine for Python and C++ programs, originally developed by Disney and CMU.
Generates multi-channel signed distance fields (MSDFs) from vector shapes and fonts for sharp, efficient real-time graphics rendering.
A proven, modular C++ rendering engine for building high-performance 3D applications and custom game engines.
A minimal, dependency-free WebGL library for developers who prefer low abstraction and custom shaders.
A cross-platform open-source library for rendering Milkdrop-compatible music visualizations from audio input.
A 3D C++ game engine with a built-in editor for creating games and interactive experiences.
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
A high-performance 3D graphics toolkit for real-time visualization, simulation, and virtual reality applications.
A real-time rendering framework for DirectX 12 and Vulkan that improves productivity in graphics research and prototyping.
A cross-platform 3D game engine written in Go, featuring OpenGL rendering, an integrated GUI, and spatial audio.
Open source C++ skeletal animation library and toolset for runtime character animation playback with a data-oriented design.
A fast and compact JavaScript library for triangulating 2D polygons, optimized for WebGL applications.
A node.js-style module system for GLSL, enabling modular shader development and reuse via npm.
A comprehensive guide for developers starting with the Vulkan graphics and compute API.
An open-source library of high-performance, high-quality denoising filters for ray-traced images using deep learning.
An open-source C++ engine for 3D game development, offering a full suite of tools and cross-platform support.
A high-performance 2D vector graphics engine powered by a JIT compiler for real-time rendering.
A cross-platform abstraction layer for Direct3D 11/12 and Vulkan with automatic resource management and validation.
A fast 2kB low-level WebGL library for GPU-accelerated particle systems and high-performance visual effects.
A collection of identical 3D scenes implemented across 20+ graphics APIs, engines, and platforms for rendering comparison.
Modern C++14 library providing a unified foundation for developing real-time graphical applications like games, engines, and tools.
An independent fork of Blender focused on continuing and enhancing the Blender Game Engine (BGE) after its official removal.
A simple 3D and 2D graphics engine for Rust designed for minimal friction when drawing geometric figures.
Xenko is a cross-platform game engine with a focus on VR/AR development, now known as Stride.
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