Showing 12 of 12 projects
Generate detailed Minecraft worlds from real-world geography and architecture using OpenStreetMap and elevation data.
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
An in-game Minecraft map editor with selections, schematics, copy/paste, brushes, and scripting for creative building and server management.
A heightmap-based terrain plugin for Godot Engine 4.1+, featuring texture painting, LOD, grass, and holes.
A cross-platform, professional procedural terrain generation and texturing tool for creating realistic 3D landscapes.
A collection of voxel world demos and prototypes built with the Godot Engine's Voxel module.
A C++ SIMD noise library providing high-performance 3D noise generation with runtime CPU instruction set detection.
A tiny C library for heightmap, normal map, and distance field generation with no dependencies.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A high-performance Entity Component System game engine for 3D browser games with built-in tools for terrain, AI, UI, and asset management.
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A Godot-based voxel game prototype that generates terrain as a single surface mesh for performance and rendering distance.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.