Showing 6 of 6 projects
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
A C++ library with ROS interface for managing multi-layered 2D grid maps in mobile robotics.
An open specification for streaming massive heterogeneous 3D geospatial datasets across desktop, web, and mobile applications.
A heightmap-based terrain plugin for Godot Engine 4.1+, featuring texture painting, LOD, grass, and holes.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A comparison of four algorithms for generating sphere meshes, analyzing trade-offs between accuracy, triangle uniformity, and implementation complexity.
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