Showing 31 of 31 projects
An open-source, no-code game engine for creating 2D, 3D, and multiplayer games across mobile, desktop, and web platforms.
A forever free, adless, and open-source chess server focused on realtime gameplay and ease of use.
An open-source re-implementation of RollerCoaster Tycoon 2, adding modern features, multiplayer, and cross-platform support.
A fast, portable, and high-level emulator for the PlayStation Portable (PSP) that runs on Android, Windows, Mac, Linux, and iOS.
A scalable open-source game backend server providing multiplayer, matchmaking, leaderboards, chat, and social features.
A JavaScript engine for creating turn-based games with built-in state management and multiplayer networking.
A simple Minecraft clone written in C using modern OpenGL with online multiplayer support.
A reverse-engineered source code reconstruction of the 1996 game Diablo, serving as a modding and preservation base.
A curated collection of resources, libraries, and tools for multiplayer game network programming (netcode).
An open-source transport simulation game based on Transport Tycoon Deluxe, featuring expanded gameplay and multiplayer support.
A pragmatic and easy-to-use game server framework built with Go (Golang).
A free, fun-focused kart racing game with no realistic physics, offering single-player and online multiplayer modes.
An open-source runtime for building and deploying high-performance multiplayer games across web and desktop.
A free, open-source 3D real-time strategy game with a story-driven campaign, online multiplayer, and customizable units.
A modern, idiomatic C# Steamworks wrapper for Unity and .NET, providing a fully-featured, open-source alternative to existing implementations.
A cross-platform C++ networking engine designed for game development with features like NAT traversal and voice chat.
MIT-licensed open-source 3D game engine originally developed by GarageGames.
An open-source recreation of the Heroes of Might and Magic II game engine with modern enhancements.
A lightweight, high-performance Go framework for building real-time game servers and distributed systems.
A scalable distributed game server engine written in Go, featuring hot-swapping for live updates.
A free retro multiplayer shooter with up to 16 players, featuring team deathmatch, capture the flag, and custom map creation.
An open-source reimplementation of GTA San Andreas game engine in Unity, focusing on gameplay, multiplayer, and modding.
A high-performance, memory-efficient Minecraft server implementation written in Rust, compatible with vanilla 1.21.8 clients.
An open-source turn-based strategy civilization-building game playable in HTML5 and WebGL browsers.
A 2D online multiplayer submarine survival game set in the icy oceans of Jupiter's moon Europa.
A modern Python library for creating online multiplayer text games (MUD/MUSH/MUX/MU*) with great freedom.
A custom Minecraft Classic client written in C from scratch, offering enhanced performance and cross-platform support.
A free, open-source turn-based strategy game where players collect creatures and battle opponents in 1v1 or 2v2 matches.
An open-source re-implementation of Chris Sawyer's Locomotion, a transport company simulation game.
A free and open-source empire-building strategy game inspired by human civilization history.
A community-driven multiplayer top-down shooter built from scratch in C++ with an in-game map editor and cross-platform play.
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