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Ambient

Apache-2.0Rustv0.2.1

An open-source runtime for building and deploying high-performance multiplayer games across web and desktop.

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3.9k stars130 forks0 contributors

What is Ambient?

Ambient is an open-source cross-platform runtime and platform for building, deploying, and sharing high-performance multiplayer games on the web, desktop, and elsewhere. It provides an extensible game engine with built-in multiplayer synchronization, a real-time database, and modern rendering capabilities, aiming to make game development more accessible and enjoyable.

Target Audience

Game developers and creators looking to build multiplayer games with modern technologies like Rust and WebAssembly, especially those targeting cross-platform deployment including web and desktop.

Value Proposition

Developers choose Ambient for its integrated multiplayer features, high-performance rendering with WebGPU, and the safety and modularity offered by Rust and WebAssembly, all designed to simplify the complexity of building multiplayer games.

Overview

The multiplayer game engine

Use Cases

Best For

  • Building multiplayer games with automatic network synchronization
  • Creating cross-platform games deployable on web and desktop
  • Developing games using Rust and WebAssembly for performance and safety
  • Prototyping multiplayer game concepts quickly
  • Leveraging physically-based rendering (PBR) for high-quality visuals
  • Using a modular package system for reusable game components

Not Ideal For

  • Projects requiring ongoing updates and active community support
  • Developers seeking a mature, production-ready engine with extensive documentation
  • Single-player games where multiplayer synchronization adds unnecessary complexity
  • Teams not comfortable with Rust or unwilling to invest in learning it

Pros & Cons

Pros

Built-in Multiplayer Sync

Automatically handles network synchronization, reducing the complexity of multiplayer game development as highlighted in the networking documentation.

Cross-Platform Performance

Leverages WebGPU for high-performance rendering across web and desktop platforms, enabling modern visuals without platform-specific code.

Secure Modular Design

Uses WebAssembly for isolated execution and Rust-inspired packages for reusable components, promoting safety and modularity in game logic.

Cons

Development Paused Indefinitely

The runtime is on hiatus as warned in the README, making it unsuitable for new projects needing bug fixes, features, or long-term support.

Rust Proficiency Required

Primarily relies on Rust for development, which can be a significant barrier for game creators not already versed in systems programming.

Stagnant Ecosystem

With development halted, the package ecosystem and community contributions are limited, reducing available tools and examples.

Frequently Asked Questions

Quick Stats

Stars3,895
Forks130
Contributors0
Open Issues266
Last commit1 year ago
CreatedSince 2022

Tags

#real-time-database#multiplayer#webassembly#gamedev#webgpu#3d-graphics#game-development#pbr-rendering#wgpu#wasm#cross-platform#rust#game-engine#game-engine-3d

Built With

W
WebAssembly
R
Rust
W
WebGPU

Links & Resources

Website

Included in

Game Engine Development1.3k
Auto-fetched 1 day ago

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