Showing 13 of 13 projects
A lightning-fast, modal code editor with built-in LSP support and remote development capabilities, written in Rust.
A cross-platform GUI library for Rust focused on simplicity, type-safety, and a reactive programming model inspired by Elm.
A cross-platform GUI library for Rust focused on simplicity, type-safety, and a reactive Elm-inspired architecture.
A lightweight cross-platform Rust game framework for creating 2D and 3D games with minimal friction.
An open-source runtime for building and deploying high-performance multiplayer games across web and desktop.
A collection of libraries and sample applications for game development using the Zig programming language.
A Rust reimplementation of the classic Vangers game with modern hardware-accelerated graphics.
A real-time strategy game engine written in Rust with WebGPU, designed for massive-scale battles and modding without programming.
A blazing fast, modern game engine powered by WebGPU for Deno and the browser.
Pure Go FFI for calling C libraries without CGO, designed for WebGPU and GPU computing with zero per-call allocations.
Dynamic binding to the WebGPU native library for the D programming language, enabling cross-platform GPU graphics and compute.
A 2D extendable rendering library built with WGPU and Winit for Rust.
GPU load testing examples comparing performance across different graphics cards using wgpu.
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