Showing 14 of 14 projects
A royalty-free specification for efficient transmission and loading of 3D scenes and models across applications.
A high-quality modern 3D game engine written in C++ and C# with a focus on fast workflow and stunning graphics.
An open-source runtime for building and deploying high-performance multiplayer games across web and desktop.
A WebGL graphic library for building scalable Web3D applications with modular architecture and high-quality rendering.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics.
A single-file, unlicensed 3D game engine/framework written in C, featuring an integrated asset pipeline and cross-platform support.
A high-performance, cross-platform 3D game engine with Vulkan/DirectX 12 support, built on a novel 'Everything is an asset' design principle.
A feature-rich, extensible 3D game engine for the D language, built on OpenGL 4.3 and SDL2.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A cross-platform Vulkan game engine with a FrameGraph-based renderer and a declarative C++ UI framework called Fusion.
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A physically-based glTF 2.0 renderer using Vulkan ray tracing, written in Rust.
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