Showing 36 of 48 projects
A powerful, beautiful, and open-source 3D game and rendering engine built as a friendly JavaScript framework.
A JavaScript 2D rigid body physics engine for the web, enabling realistic physics simulations in browsers and Node.js.
A real-time collision detection and multi-physics simulation SDK for VR, games, robotics, and machine learning.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A super-fast 3D framework for web applications and games, built on top of Three.js.
A super-fast 3D framework for web applications and games, built on Three.js with a component-based architecture.
A TypeScript interactive engine for web and mobile, supporting 2D, 3D, animation, physics, and GUI with a component system.
A high-performance TypeScript interactive engine for web and mobile, supporting 2D, 3D, animation, physics, and GUI.
A set of high-performance 2D and 3D physics engines written in Rust for games, animation, and robotics.
A 2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development, rewritten from Box2D.
A direct port of the Bullet physics engine to JavaScript using Emscripten for web-based physics simulations.
A direct port of the Bullet physics engine to JavaScript using Emscripten for web-based physics simulations.
An open-source development environment for modeling, programming, and simulating robots, vehicles, and mechanical systems.
A 3-D game engine for adventurous Java developers, offering a complete open-source suite for cross-platform game development.
A tiny, fast, and dependency-free HTML5 game engine with WebGL2/Canvas2D rendering, physics, audio, and input handling.
A modular, extendable, and easy-to-use physics engine for JavaScript.
A fast and flexible C++ library implementing state-of-the-art Rigid Body Dynamics algorithms and their analytical derivatives.
A declarative, type-safe 3D framework for Svelte powered by Three.js, with built-in physics and animation.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A curated list of robotics libraries, simulators, and software for developers and researchers.
A curated list of robotics libraries, simulators, and software for developers and researchers.
A pure C# 3D real-time physics simulation library for .NET 8, offering high-performance rigid body physics.
A physics plugin for Three.js that adds realistic physics simulations to 3D web scenes with minimal code changes.
High-performance C++ library for multiphysics and multibody dynamics simulations, including rigid/flexible bodies, granular dynamics, and fluid-solid interaction.
A collection of libraries and sample applications for game development using the Zig programming language.
A JavaScript library for making games fast and fun with a powerful component system.
A 2D rigid body physics engine for JavaScript with collision detection, contacts, friction, motors, springs, and advanced constraints.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A scalable multi-platform physics simulation SDK for real-time collision detection, rigid body dynamics, and character controllers.
A cross-platform C++/Lua framework for creative coding with 2D/3D graphics, shaders, sound, networking, and physics.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
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