Showing 5 of 5 projects
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
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