Showing 23 of 23 projects
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
A fast, game-oriented collision detection library for Lua focused on axis-aligned rectangles.
A physics engine for real-time simulation of physics environments in games and applications.
A physics engine for real-time simulation of physics environments in games and applications.
A lightweight, fast, and simple 3D physics engine in C++ designed for games, supporting only box collision for ease of use.
A 2D and 3D physics engine plugin for Godot, offering improved stability, performance, fluid simulation, and determinism.
An easy-to-use open source Android native game framework for building 2D games.
A high-performance 2D collision detection and physics engine for .NET, ideal for games and simulations.
A Godot 3 script that divides 2D sprites into blocks and makes them explode for destructible object effects.
A modular, simplified flight simulation addon for Godot Engine, designed for games rather than realistic pilot training.
A 2D physics engine for games, simulating rigid bodies, soft bodies, and various physics models together.
A Godot 4.x addon that synchronizes CollisionShape2D with AnimatedSprite2D frames for dynamic hitboxes, hurtboxes, and hardboxes.
A constraint-based physics engine for 3D rigid body dynamics, designed for robotics simulation and game development.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A real-time oriented, platform independent 2D physics engine and library for interactive games and demos.
A fixed timestep library for LÖVE that provides framerate limiting and precise game loop control.
A lightweight, fast, and portable 2D rigid body physics library for C# games based on Chipmunk2D.
A simple two-dimensional swept collision library for Lua supporting polygons, circles, and advanced queries.
A Lua library for 3D axis-aligned bounding box collision detection with game-oriented physics.
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