Showing 16 of 16 projects
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A direct port of the Bullet physics engine to JavaScript using Emscripten for web-based physics simulations.
A fast and flexible C++ library implementing state-of-the-art Rigid Body Dynamics algorithms and their analytical derivatives.
A fast, differentiable physics engine built with JAX for massively parallel rigid body simulation on accelerator hardware.
A lightweight 3D physics engine for JavaScript, converted from OimoPhysics.
A scalable multi-platform physics simulation SDK for real-time collision detection, rigid body dynamics, and character controllers.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
An efficient C++ library for robotics, optimal control, and model predictive control with a focus on online performance.
A physics engine for real-time simulation of physics environments in games and applications.
A physics engine for real-time simulation of physics environments in games and applications.
A real-time physics engine organized as an Entity-Component System (ECS) using EnTT, designed for multi-threaded and networked simulation.
A JavaScript port of the Jolt Physics engine using Emscripten, enabling high-performance physics simulations in web applications.
A 2D collision detection system with continuous collision detection, multiple joint types, and tools for polygon decomposition.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
A constraint-based physics engine for 3D rigid body dynamics, designed for robotics simulation and game development.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
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