Showing 23 of 23 projects
A high-performance 2D physics engine for games with continuous collision detection, multithreading, and SIMD optimization.
A set of high-performance 2D and 3D physics engines written in Rust for games, animation, and robotics.
A 2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development, rewritten from Box2D.
A 2D rigid body physics engine for JavaScript with collision detection, contacts, friction, motors, springs, and advanced constraints.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
A 2D and 3D physics engine plugin for Godot, offering improved stability, performance, fluid simulation, and determinism.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
A 2D collision detection system with continuous collision detection, multiple joint types, and tools for polygon decomposition.
An openFrameworks wrapper for the Box2D physics engine, enabling 2D physics simulations in creative coding projects.
A 2D physics engine for games, simulating rigid bodies, soft bodies, and various physics models together.
Community-driven open-source continuation of the 2D physics-based real-time tactics game Cortex Command.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A real-time oriented, platform independent 2D physics engine and library for interactive games and demos.
A lightweight, fast, and portable 2D rigid body physics library for C# games based on Chipmunk2D.
A constraint solver for rigid body physics in Pico-8/Lua, based on sequential impulses.
A Haxe 4 compatible fork of the Nape 2D physics engine for game development.
Crystal language bindings for Chipmunk, a fast and lightweight 2D rigid body physics library.
Integrates the p2.js 2D physics engine with PlayCanvas for visual editing of physics-based applications.
Verlet integration physics engine for GameMaker Studio 2.3.1+ with point, shape, and sprite support.
A Godot Engine script that automatically generates collision shape chains from Line2D nodes for 2D physics.
V wrapper for the Chipmunk2D physics library, providing full API coverage for 2D physics simulations.
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