Showing 11 of 11 projects
A 2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development, rewritten from Box2D.
A tiny, fast, and dependency-free HTML5 game engine with WebGL2/Canvas2D rendering, physics, audio, and input handling.
A free, open-source, cross-platform 2D game engine built on proven Torque technology with editors and modular tools.
A Flutter UI challenge implementing a smart washing machine app with Box2D physics and interactive visual effects.
A WebGL maze game built with Three.js and Box2dWeb, featuring physics-based navigation.
A professional-grade, scalable Flash game engine built for industry-quality 2D and 3D games.
An openFrameworks wrapper for the Box2D physics engine, enabling 2D physics simulations in creative coding projects.
A 2D lighting framework for libgdx games that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
A modern, cross-platform 2D game engine written in C++23 with Lua scripting and WebAssembly support.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
A real-time oriented, platform independent 2D physics engine and library for interactive games and demos.
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