Showing 12 of 12 projects
An open-source, multi-player city simulation game focusing on realism, collaborative planning, and microscopic detail simulation.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
An open-source framework for real-time multi-physics simulation, specializing in medical simulation and robotics.
A physics engine for real-time simulation of physics environments in games and applications.
A physics engine for real-time simulation of physics environments in games and applications.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
A high-performance 2D collision detection and physics engine for .NET, ideal for games and simulations.
A functional reactive programming domain-specific language for efficient hybrid systems and robotics.
Animates vehicles on a map using public transport timetables to interpolate their positions along routes.
A Clojure wrapper library for the jMonkeyEngine 3D game engine, enabling REPL-driven game development.
A browser-based table tennis game with real-time fluid dynamics simulation rendered at 60 FPS.
A Godot Engine demo showcasing networked physics with snapshot interpolation and UDP for real-time multiplayer games.
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