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godot-jolt

MITC++v0.16.0-stable

A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.

GitHubGitHub
2.5k stars97 forks0 contributors

What is godot-jolt?

Godot Jolt is a native extension for the Godot game engine that replaces its default 3D physics system with the Jolt physics engine. It serves as a drop-in replacement, offering improved performance, simulation stability, and additional features like enhanced joint controls. The project addresses limitations in Godot's built-in physics by leveraging Jolt's advanced capabilities.

Target Audience

Godot developers working on 3D games or simulations who require more performant and stable physics than the default Godot Physics provides. It's particularly useful for projects where physics accuracy and reliability are critical.

Value Proposition

Developers choose Godot Jolt for its significant performance improvements over Godot Physics, its stable simulation, and the optional advanced joint nodes that offer greater control. It integrates seamlessly into existing Godot projects without requiring major changes to code or workflows.

Overview

Godot Jolt is a Godot extension that integrates the Jolt physics engine

Use Cases

Best For

  • Improving physics performance in Godot 3D games
  • Replacing Godot Physics with a more stable alternative
  • Implementing breakable joints or soft joint limits
  • Developing cross-platform games requiring consistent physics
  • Enhancing simulation accuracy in Godot projects
  • Using advanced physics features not available in default Godot

Not Ideal For

  • Projects requiring guaranteed deterministic physics for multiplayer or reproducible simulations
  • Developers using Godot versions outside 4.3-4.6 or who need long-term extension support
  • Teams needing thread-safe physics operations or detailed in-engine memory usage tracking
  • Games heavily reliant on SoftBody3D interactions with Area3D nodes

Pros & Cons

Pros

Enhanced Performance

Delivers better simulation performance compared to Godot Physics, as stated in the README's key features, providing a noticeable boost for 3D games.

Stable Simulation

Offers a more reliable and stable physics environment, addressing common instability issues in Godot's default system, which is crucial for complex simulations.

Advanced Joint Controls

Provides optional substitute joint nodes like JoltHingeJoint3D, enabling features such as breakable joints, soft limits, and per-joint solver overrides.

Broad Platform Support

Supports multiple platforms including Windows, Linux, macOS, iOS, and Android across various architectures, ensuring cross-platform compatibility.

Cons

Maintenance Mode Status

As of Godot 4.4, the extension is in maintenance mode with future deprecation planned, limiting long-term updates and new features.

Installation Overhead

Requires manual download, extraction, and configuration changes in Godot's project settings, adding setup complexity compared to built-in solutions.

Feature Limitations

Lacks thread-safety, memory usage monitoring, and full SoftBody3D support, as admitted in the README, which can hinder certain project requirements.

Non-Deterministic Simulations

Cannot guarantee deterministic physics, a critical drawback for applications like multiplayer games or simulations needing reproducible results.

Frequently Asked Questions

Quick Stats

Stars2,511
Forks97
Contributors0
Open Issues3
Last commit1 month ago
CreatedSince 2022

Tags

#simulation#physics#gamedev#3d-physics#game-development#godotengine#gdextension#godot#open-source-gaming#physics-simulation#godot-engine#physics-engine#game-physics

Built With

G
Godot Engine
C
C++

Included in

Godot9.7k
Auto-fetched 1 day ago

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