Showing 36 of 65 projects
A libre real-time strategy game engine for classic Westwood games like Command & Conquer: Red Alert.
A cross-platform frontend for the libretro API, enabling emulators and game engines to run as modular cores.
An open-source voxel game engine and creation platform with easy modding and game development tools.
An open-source game launcher for Epic Games, GOG, and Amazon Games on Linux, Windows, and macOS.
An open-source game engine for playing and modding The Elder Scrolls III: Morrowind with modern enhancements.
A free, open-source client for Old School RuneScape with plugin support and customization.
An open-source engine for playing and developing Classic Tomb Raider games across multiple platforms.
A Python-based bot for automating gameplay in Pokemon Go, featuring multi-bot support, humanlike behavior, and extensive configuration.
An open-source voxel world game engine and platform for creating diverse gameplay experiences in a block-based environment.
Automated emulator configuration tool for Steam Deck and Linux, setting up ROM directories and optimal emulator settings.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A complete disassembly of Pokémon Crystal for Game Boy Color, enabling ROM hacking and game modification.
A minimalist, historically accurate source port of Doom and other Doom-engine games for modern computers.
A community-maintained open-source engine for Jedi Academy and Jedi Outcast with bug fixes, performance improvements, and multi-platform support.
A Minecraft world editor and converter supporting all Java and Bedrock versions since Java 1.12 and Bedrock 1.7.
A free, cross-platform 2D game engine built with Haxe and OpenFL for native multi-platform deployment.
A modern cross-platform reimplementation of the Diablo 1 game engine.
A modern source port for DOOM engine games with advanced graphics, dynamic lighting, and extensive modding support.
A pure Java 3D real-time strategy game engine with built-in editor and versatile data structure.
An open-source, cross-platform Minecraft launcher with a modern UI and disk-efficient mod management.
A C++ 3D game engine ported to run in web browsers using JavaScript, WebGL, and WebAssembly via Emscripten.
An open-source fighting game engine written in Go that supports M.U.G.E.N resources with enhanced features.
A simple GOG client for Linux that lets you download, install, update, and launch your GOG games.
An open-source fantasy computer for creating and sharing tiny retro games and programs, built with LÖVE.
An open-source reimplementation of BioWare's Aurora game engine and its derivatives, enabling portable gameplay for classic RPGs.
A reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable on modern systems.
A collection of Bash scripts with a menu to simplify software installation and system configuration on Raspberry Pi.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
A full reimplementation of The Sims Online game engine with modern enhancements and support for The Sims 1 via Simitone.
An open-source remake and fan expansion of Dungeon Keeper, modernizing the classic dungeon management game with enhanced features and modding support.
An open-source reimplementation of Tomb Raider 1, 2, and 3 with modern enhancements, bug fixes, and a unified engine.
An open-source cross-platform game engine for running Fallout 2™, written in C++ with SDL.
A complete disassembly of Pokémon Yellow for Game Boy Color, enabling ROM hacking and analysis.
A libre framework for creating point-and-click adventure games using the Godot Engine.
An open-source reimplementation of the Might and Magic 6-8 game engine for modern platforms with enhanced graphics and modding support.
A modern open-source engine that recreates classic Need for Speed games (1-5) by unpacking original data files.
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