Showing 36 of 64 projects
Open-source game development SDK for creating mods and games using Valve's Source 1 engine.
An open-source engine for the classic 1999 6DOF shooter Descent 3, including the community-developed 1.5 patch.
A community-maintained, open-source engine for Quake III Arena and Team Arena, providing modern enhancements and cross-platform support.
A Vulkan-based source port of id Software's Quake, offering enhanced graphics and performance over QuakeSpasm.
A modern, cross-platform source port of Doom 3 that fixes bugs and adds new features while preserving original gameplay.
A modern, optimized Quake III Arena engine with Vulkan and OpenGL renderers, focused on performance, security, and mod compatibility.
A C++ 3D game engine ported to run in web browsers using JavaScript, WebGL, and WebAssembly via Emscripten.
An open-source, cross-platform client for Ace of Spades 0.75, offering enhanced graphics and audio via OpenGL/AL.
An open-source arena FPS/RTS hybrid game where two distinct factions battle with base-building mechanics.
A reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable on modern systems.
A free, multiplayer first-person shooter game based on the CUBE engine with fast, arcade gameplay and low system requirements.
A modernized source port of id Software's Quake 2 v3.21 with Vulkan support, mission packs, and cross-platform compatibility.
A high-performance QuakeSpasm fork that offloads rendering to the GPU for smooth gameplay on demanding custom maps.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
An enhanced, conservative Quake II client focused on offline and coop gameplay with modern system support and bug fixes.
A modern source port for classic Build engine games (Duke Nukem 3D, Blood, Shadow Warrior, etc.) using GZDoom technology.
Open source continuation of Bungie's Marathon 2 game engine for playing Marathon series games and third-party content.
Reverse-engineered ports of classic Build engine games (Blood, Exhumed/PowerSlave, Duke Nukem 3D) using EDuke32 technology.
An open-source re-implementation of Medal of Honor: Allied Assault with expansions, modern features, bugfixes, and cross-platform support.
A Call of Duty: Zombies demake powered by enhanced Quake engine forks, aiming to recreate World at War gameplay across multiple platforms.
A refined DOOM source port for Windows PC that modernizes the classic game while preserving its nostalgic pixelated aesthetic.
An enhanced open-source engine for Return to Castle Wolfenstein, merging ioquake3 improvements with the original RTCW codebase.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
An augmented reality first-person shooter game where players hunt ghosts in their real-world environment using their Android device.
A modern QuakeWorld client with enhanced graphics, extensive customization, and cross-platform support for the classic Quake game.
A multiplayer block-building voxel game and open-source Minecraft clone with creative, survival, and FPS modes.
An unofficial source port for the classic Blake Stone: Aliens Of Gold and Planet Strike games, enabling modern high-resolution and 3D rendering.
A low-resolution metroidvania first-person shooter game made for LOWREZJAM 2018, inspired by Metroid Prime.
Open-source release of the complete Star Wars Jedi Knight II: Jedi Outcast game engine source code.
A portable, enhanced source port for Doom, Heretic, and Hexen with modern graphics and cross-platform support.
A client/server source port for Doom enabling online multiplayer with enhanced features while preserving original gameplay.
A lightweight, open-source client for Ace of Spades that runs on very old hardware with OpenGL/ES 1.1 support.
A minimalist Quake source port that accurately reproduces the original v1.09 DOS experience with no modern enhancements.
Source code for the classic 1991 first-person shooter Catacomb 3-D, released under GPLv2.
An OpenGL source port for the classic Catacomb 3D games, enhancing graphics and adding modern features while preserving original gameplay.
A free recreation of the classic game 'Chasm: The Rift' using original game data and modern SDL2/OpenGL.
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