A minimalist Quake source port that accurately reproduces the original v1.09 DOS experience with no modern enhancements.
Chocolate Quake is a minimalist source port of the classic first-person shooter Quake that restores the original look, feel, and behavior of version 1.09 and earlier DOS releases. It solves the problem of modern Quake ports altering or enhancing the original experience by providing a purist, accuracy-focused alternative that preserves historical authenticity.
Retro gaming enthusiasts, Quake purists, game preservationists, and developers interested in studying or experiencing the original 1996 Quake engine behavior.
Developers choose Chocolate Quake when they want an uncompromisingly accurate reproduction of the original Quake experience, including its bugs and quirks, without any modern graphical enhancements or gameplay alterations found in other source ports.
A purist Quake source port that restores the original look and feel of v1.09 and earlier.
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Reproduces Quake v1.09 and earlier DOS versions with high accuracy, including original bugs and quirks, ensuring an authentic retro experience as stated in the aims.
Supports Windows, Linux, and macOS with CMake presets and vcpkg integration, simplifying the build process across different operating systems.
Allows external music playback from MP3, OGG, FLAC, and WAV files placed in a game folder, providing audio customization while maintaining the original feel.
Deliberately avoids hardware acceleration and modern effects, which may deter players accustomed to enhanced graphics or widescreen resolutions.
Requires users to manually place game data in specific directories and configure music files, with no automated installer or simplified setup process.
Building from source depends on multiple libraries like SDL2 and audio codecs, managed via vcpkg or system packages, which can be challenging for non-technical users.