Showing 14 of 14 projects
A community-maintained, open-source engine for Quake III Arena and Team Arena, providing modern enhancements and cross-platform support.
A minimalist, historically accurate source port of Doom and other Doom-engine games for modern computers.
A community-maintained open-source engine for Jedi Academy and Jedi Outcast with bug fixes, performance improvements, and multi-platform support.
A lightweight, fast MJPEG-HTTP video streamer for V4L2 devices, optimized for high-resolution, high-FPS streaming.
An open-source, cross-platform client for Ace of Spades 0.75, offering enhanced graphics and audio via OpenGL/AL.
A cross-platform source port of System Shock that closely mimics the original with quality-of-life improvements.
A cross-platform retro game engine forked from Quake II, focused on creating standalone games with a 1997-era software renderer aesthetic.
A debugging tool that displays real-time framerate (fps) and detects main thread stalls in iOS apps via the status bar.
A minimalist Quake source port that accurately reproduces the original v1.09 DOS experience with no modern enhancements.
Official bug tracker and repository for the free multiplayer FPS game Urban Terror 4.x.
A simple first-person shooter camera implementation for Godot, designed to teach GDscript and camera mechanics.
A simple old-school first-person shooter game built with the Godot engine, featuring navigation meshes and lightmaps.
A modern source port for Rise of the Triad focused on quality-of-life improvements, expanded compatibility, and new features.
A first-person shooter demo built with Babylon.js and React, showcasing 3D gameplay in HTML5.
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