Showing 36 of 78 projects
Mirror and control Android devices from a computer without root access.
An open-source PC client for streaming games and desktop from NVIDIA GameStream and Sunshine servers.
A cross-platform library for low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Open-source C++/SDL2 source code for the 2010 indie puzzle-platformer game VVVVVV.
Open-source release of the 2010 indie puzzle-platformer VVVVVV, where you flip gravity instead of jumping.
A cross-platform bar spectrum audio visualizer for terminal and desktop environments.
A free, open-source 2D jump'n'run game inspired by Super Mario Bros., featuring Tux the penguin on a quest to rescue Penny.
A general-purpose editor/IDE written in Common Lisp, designed for high extensibility and real-time code execution.
Rust bindings for SDL2, providing safe and idiomatic access to multimedia libraries for game development and interactive applications.
A re-implementation of the 1995 PlayStation game wipEout, playable in a web browser and on desktop platforms.
A community-maintained, open-source engine for Quake III Arena and Team Arena, providing modern enhancements and cross-platform support.
A free retro multiplayer shooter with up to 16 players, featuring team deathmatch, capture the flag, and custom map creation.
A minimalist, historically accurate source port of Doom and other Doom-engine games for modern computers.
A Go binding for the SDL2 library, enabling cross-platform multimedia application development in Go.
A tiny, portable C library for invoking native file open, save, and folder select dialogs across Windows, macOS, and Linux.
A modern open-source engine re-implementing The Elder Scrolls: Arena with quality-of-life improvements.
An open-source port of the classic DOS game Prince of Persia, built on SDL with modern enhancements and mod support.
A reverse-engineered, modern rebuild of the 1997 game Carmageddon that runs natively on contemporary systems.
A classic overhead run-and-gun game supporting up to 4 players in co-op and deathmatch modes with over 100 user-created campaigns.
A modern C++ re-implementation of the classic DOS game Duke Nukem II, offering enhanced graphics and usability on modern systems.
A roguelike dungeon management game where you build and defend your dungeon while raiding others.
A Game Boy research project and emulator written in Rust, focused on accuracy and clear documentation.
A cross-platform source port of System Shock that closely mimics the original with quality-of-life improvements.
An open-source cross-platform game engine for running Fallout 2™, written in C++ with SDL.
Open source continuation of Bungie's Marathon 2 game engine for playing Marathon series games and third-party content.
A refined DOOM source port for Windows PC that modernizes the classic game while preserving its nostalgic pixelated aesthetic.
An open-source racing/RPG hybrid video game where players explore a unique world in customizable vehicles.
A Nintendo Game Boy Advance emulator and debugger written in Rust, featuring multiple platform frontends.
A free J2ME emulator with libretro, AWT, and SDL2 frontends for running Java mobile games.
A simple, cycle-accurate Game Boy and Game Boy Color emulator written in C that runs natively and in the browser via WebAssembly.
A C++ wrapper library for SDL2 and its satellite libraries, providing RAII, exceptions, and modern C++ idioms.
An unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire for modern systems.
An open-source re-implementation of the classic strategy game X-COM: Apocalypse, requiring the original game files to run.
A fan-made open-source remake of The Settlers II Gold Edition with modern multiplayer support and cross-platform compatibility.
An upgraded and refactored open-source engine for running the classic game Cave Story.
A portable, cross-platform continuation of Jagged Alliance 2 that fixes bugs and provides a stable base for mods.
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