Reverse-engineered ports of classic Build engine games (Blood, Exhumed/PowerSlave, Duke Nukem 3D) using EDuke32 technology.
NBlood is a collection of reverse-engineered source ports for classic Build engine games including Blood, Exhumed/PowerSlave, and Duke Nukem 3D variants. These projects modernize 1990s first-person shooters by porting them to the EDuke32 engine, solving compatibility issues with modern operating systems while preserving authentic gameplay.
Retro gaming enthusiasts, preservationists, and players who want to experience classic Build engine games on modern hardware without emulation or compatibility layers.
These ports provide the most accurate and compatible way to play these classic games today, with optional quality-of-life improvements while maintaining strict faithfulness to the original gameplay experience through careful reverse-engineering.
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Ports multiple Build engine games including Blood, Exhumed, Duke Nukem 3D variants, and more under the EDuke32 engine, providing consistent enhancements across titles.
Runs natively on contemporary operating systems without requiring DOS emulation, as highlighted in the installation notes for seamless execution on Windows and Linux.
Supports replacing MIDI with FLAC/OGG files for improved music playback, with specific instructions for NBlood and PCExhumed to add CD audio tracks.
Allows configuration of FOV, mouse inversion, and other preferences via editable .cfg files, offering flexibility for player preferences, per notes in PCExhumed.
Requires precise copying of game files from original sources, which can be complex and error-prone, especially with optional expansions like Cryptic Passage.
Some functionalities, such as demo playback in PCExhumed, are explicitly noted as not working, indicating gaps in development and user experience.
Lacks polished in-game menus for settings; users must edit text files, with new interfaces still in development, as seen in PCExhumed notes.