A low-resolution metroidvania first-person shooter game made for LOWREZJAM 2018, inspired by Metroid Prime.
Meteorite is a low-resolution metroidvania first-person shooter game developed for the LOWREZJAM 2018 game jam. It tasks players with exploring a facility on a faraway planet, finding gun upgrades, and enhancing movement capabilities to overcome obstacles. The game is directly inspired by Metroid Prime and features combat against turrets and a boss enemy.
Game developers, especially those interested in Godot Engine projects, low-resolution game design, metroidvania mechanics, or FPS game examples from game jams.
It provides a complete, open-source example of a 3D metroidvania FPS built in Godot, showcasing how to combine exploration, upgrades, and combat within a low-resolution aesthetic constraint.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
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As a full game from LOWREZJAM 2018, it provides a cohesive, open-source example of a metroidvania FPS in Godot, including all code and assets for study.
Code is MIT-licensed and assets are CC BY-SA 4.0, making it easy to reuse and learn from without legal hurdles, as specified in the README.
Directly inspired by Metroid Prime, it demonstrates how to adapt non-linear exploration and ability-gating to a first-person shooter, offering a unique learning resource.
Embodies the LOWREZJAM aesthetic, showcasing pixelated visuals and constraints useful for studying retro-style 3D game art.
Built with Godot 3.0.4, and the README warns that newer versions like Godot 3.1 alpha are broken, limiting compatibility with current Godot projects.
Requires downloading and installing a separate font file manually to run, adding an extra step that can confuse beginners or slow down evaluation.
As a 2018 game jam project, it's not actively updated, so bugs or issues—such as engine incompatibilities—are unlikely to be fixed.