A Call of Duty: Zombies demake powered by enhanced Quake engine forks, aiming to recreate World at War gameplay across multiple platforms.
Nazi Zombies: Portable (NZ:P) is an open-source demake of the Call of Duty: Zombies game mode that recreates the World at War experience using enhanced Quake engine forks. It solves the problem of bringing this specific gameplay to a wide variety of platforms—from modern PCs and consoles to retro handhelds and web browsers—while maintaining core gameplay mechanics.
Retro gaming enthusiasts, Quake engine modders, and developers interested in cross-platform game porting or demake projects. It's particularly relevant for those wanting to experience or study Call of Duty: Zombies gameplay on unconventional hardware.
Developers choose NZ:P for its impressive multi-platform support using proven Quake engine technology, its long-term development history (since 2009), and its faithful recreation of World at War gameplay mechanics. The modular organization with separate components for assets, engines, and game logic makes it accessible for contributors.
Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Runs on an impressive range of platforms including Linux, Windows, macOS, Nintendo Switch, PSP, VITA, 3DS, WebGL, and TI calculators, as detailed in the Supported Platforms section.
Leverages enhanced Quake engine forks like FTEQW and Quakespasm, allowing for deep modifications and optimizations tailored to different hardware targets, from web browsers to retro handhelds.
Aims to be feature-equivalent with Call of Duty: World at War, with minor parity differences and smoothing additions from Black Ops, prioritizing accuracy to the original gameplay experience.
Organized into separate repositories for assets, engines, and game logic (QuakeC), facilitating organized contribution and maintenance, as shown in the GitHub organization breakdown.
In development since 2009, indicating sustained effort and a dedicated community, with ongoing updates and support across multiple platforms.
The README admits that most World at War maps and their unique features are not yet represented, limiting gameplay variety and making it incomplete for fans expecting a full remake.
For platforms like macOS, pre-builds are not available, and cross-compiling FTEQW has proved challenging, requiring advanced setup and technical expertise from users.
Uses different engines (vril-engine, FTEQW, Quakespasm) for different platforms, which can lead to inconsistency, increased development overhead, and potential bugs across versions.
Built on the classic Quake engine, so it lacks modern graphical effects and may have performance limitations on high-end systems compared to newer, more optimized engines.