A modern source port for classic Build engine games (Duke Nukem 3D, Blood, Shadow Warrior, etc.) using GZDoom technology.
Raze is a source port for classic Build engine games that unifies multiple titles like Duke Nukem 3D, Blood, and Shadow Warrior into a single package. It uses GZDoom technology to provide modern enhancements, improved compatibility, and a consistent experience across these retro first-person shooters. The project solves the problem of fragmented, outdated engines by offering a centralized, updated platform for these games.
Retro gaming enthusiasts, modders, and players who want to experience classic Build engine games with modern improvements and unified support.
Developers choose Raze because it consolidates multiple community-driven source ports into one robust application, leveraging GZDoom's advanced features for better graphics, sound, and scripting while maintaining authenticity to the original games.
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Raze combines six classic Build engine games into a single application, eliminating the need to manage separate source ports for titles like Duke Nukem 3D and Blood.
Leverages GZDoom's advanced rendering and audio systems, providing modern graphics improvements and better sound compatibility over the original engines.
Integrates fixes and features from projects like NBlood and PCExhumed, ensuring a polished and up-to-date experience based on community-driven improvements.
Buildable for multiple platforms using documented procedures in the wiki, increasing accessibility for users on different operating systems.
Setting up Raze requires consulting external wiki documentation for build instructions, which can be cumbersome compared to pre-compiled binaries from other source ports.
As a consolidated project, Raze may not always integrate the latest updates from individual source ports like EDuke32, potentially lagging behind in new features or fixes.
The GZDoom backend introduces additional dependencies and might not be as lightweight as game-specific source ports, affecting performance on older or low-end hardware.