An open-source reimplementation of Tomb Raider 1, 2, and 3 with modern enhancements, bug fixes, and a unified engine.
TRX is an open-source reimplementation of Tomb Raider 1, 2, and 3 that recreates the classic games through decompilation and modern code. It solves compatibility issues with original releases and enhances the experience with bug fixes, visual improvements, and new features while maintaining authentic gameplay mechanics.
Tomb Raider fans, retro gaming enthusiasts, and modders who want to play the classic games on modern systems with enhanced features and community-driven improvements.
Developers choose TRX because it offers a unified, open-source engine that faithfully preserves the original Tomb Raider experience while adding modern enhancements, cross-platform support, and extensive customization options not available in the proprietary releases.
Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
Adds skybox support, 3D pickups, and a photo mode, significantly improving visual fidelity over the original releases while maintaining the classic aesthetic.
Restores original features like the braid in TR1 and PS1 UI options, preserving nostalgic elements while offering expanded customization through the settings menu.
Runs natively on Windows, Linux, and macOS, solving long-standing compatibility issues with modern systems and eliminating the need for emulators or patches.
Includes enemy health bars, detailed level stats, and a developer console, providing better gameplay analysis and tools for modders and enthusiasts.
A single codebase supports TR1, TR2, and TR3 with custom level capabilities, ensuring consistent updates and respecting each game's unique mechanics.
TR3 is still under development and not fully playable from beginning to end, as admitted in the Q&A, limiting immediate access for fans of that title.
The project explicitly states that HD texture packs are not planned, restricting major graphical upgrades despite other visual enhancements like skyboxes.
Requires managing original game assets and separate installation steps for each title, which can be fiddly and intimidating for casual users.
As an open-source project, it may have occasional bugs or lack the polish of commercial releases, and development pace depends on volunteer contributions.
Classic Tomb Raider open-source engine
Open source reimplementation of GTA San Andreas game engine in Unity
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
A modern re-implementation of the classic DOS game Duke Nukem II
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.