Showing 12 of 48 projects
A fast, lightweight 2D rigid body physics library written in C, designed specifically for video games.
Open-source robot simulation software integrated with OpenAI Gym for reinforcement learning research.
A free, feature-rich 2D framework built on top of MonoGame and FNA for game development.
A lightweight, modern 3D physics engine for JavaScript with TypeScript support and tree-shaking capabilities.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A portable, data-driven 2D game engine focused on ease of use and powerful features.
An open-source, near photo-realistic 3D simulation platform for training and evaluating embodied AI agents.
A pure Go game engine for building 2D games and GUI applications with built-in rendering, physics, and audio systems.
An open-source 3D game engine supporting Vulkan and DirectX 12 across Linux, Windows, and Android platforms.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
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