Showing 36 of 127 projects
A 2D collision detection system with continuous collision detection, multiple joint types, and tools for polygon decomposition.
A JavaScript micro library for real-time particle physics simulations with constraints and forces.
An openFrameworks wrapper for the Box2D physics engine, enabling 2D physics simulations in creative coding projects.
Angular renderer for THREE.js, enabling declarative 3D graphics in Angular applications.
An open-source framework for building, deploying, and experiencing interactive 3D virtual worlds with real-time collaboration.
A 2D physics engine for games, simulating rigid bodies, soft bodies, and various physics models together.
A Common Lisp 3D/2D graphics engine for OpenGL, designed for games, visualizations, and productivity software with live coding.
A CMake-based fork of the CyanWorlds.com Engine focused on bug-fixes, cross-platform compatibility, and enhanced features.
A modern C++23 framework for game development, modding, and cheat creation with high-performance math, physics, and graphics support.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
A Separating Axis Theorem (SAT) collision detection library for Haxe, supporting convex polygons, circles, and rays in 2D.
A JavaScript library for super fast physics simulations with spring, gravity, friction, and bounce effects.
A constraint-based physics engine for 3D rigid body dynamics, designed for robotics simulation and game development.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A real-time oriented, platform independent 2D physics engine and library for interactive games and demos.
A fast, cross-platform JavaScript physics engine for rigid body simulation, collision detection, and response.
ROS plugins for simulating DC motors and ideal speed controllers in Gazebo, enabling motor control system development.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A GameMaker framework for creating authentic classic Sonic the Hedgehog fangames with accurate physics and modular design.
A multiplayer Babylon.js demo with synchronized client and server-side physics simulation using WebSockets.
Bullet 3D Physics bindings for Haxe, enabling cross-platform physics simulation for HL/C and JavaScript targets.
An opinionated collection of helper libraries for Pico-8 game development, including OOP, debugging, and physics.
A lightweight, fast, and portable 2D rigid body physics library for C# games based on Chipmunk2D.
A delightfully simple 2D game engine for the D programming language, designed for fast and fun development.
A browser-based F-18 fighter jet flight simulator with realistic physics and controls, built with Babylon.js and Ammo.js.
A Lua library for 3D axis-aligned bounding box collision detection with game-oriented physics.
A breakout-style arcade game built with Godot Engine to learn game development concepts.
A constraint solver for rigid body physics in Pico-8/Lua, based on sequential impulses.
An opinionated toolkit for building 2D platformer games using the Flame engine and Tiled for level design.
A Haxe 4 compatible fork of the Nape 2D physics engine for game development.
A fast, lightweight 3D physics engine written in C# for .NET, Mono, and Xamarin applications.
Crystal language bindings for Chipmunk, a fast and lightweight 2D rigid body physics library.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3, designed to replace and extend the default collision system.
A lightweight sandbox game engine built with OpenGL for rapid prototyping and high customizability.
An Adobe AIR native extension that provides high-performance Bullet physics simulation for mobile and desktop apps.
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