Showing 17 of 17 projects
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
An open-source JavaScript library for creating high-precision 3D globes and 2D maps in web browsers without plugins.
An open-source JavaScript library for creating high-performance 3D globes and 2D maps in web browsers.
An open-source game engine for creating interactive 3D content and games that run directly in web browsers using WebGL and WebGPU.
A web component for displaying interactive 3D models on the web and in augmented reality (AR).
A web component for displaying interactive 3D models on the web and in augmented reality (AR).
A mesh optimization library that makes 3D meshes smaller and faster to render through vertex/index optimization, simplification, and compression.
A library for compressing and decompressing 3D geometric meshes and point clouds to improve storage and transmission.
An open-source C++ 3D engine with modern graphics, featuring a standalone editor, Lua scripting, and cross-platform support.
A CLI tool that converts GLTF/GLB 3D models into reusable React Three Fiber JSX components.
A lightweight and pluggable WebGL-driven JavaScript library for building high-performance 2D/3D maps with rich 3D features.
A declarative, type-safe 3D framework for Svelte powered by Three.js, with built-in physics and animation.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
A WebGL graphic library for building scalable Web3D applications with modular architecture and high-quality rendering.
An open specification for streaming massive heterogeneous 3D geospatial datasets across desktop, web, and mobile applications.
A header-only C++11 library for loading and saving glTF 2.0 assets, featuring a new C-centric v3 API for low-overhead performance.
A single-file C99 library for loading and writing glTF 2.0 assets, used by major graphics engines.
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