Showing 13 of 13 projects
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
An open-source C++ 3D engine with modern graphics, featuring a standalone editor, Lua scripting, and cross-platform support.
A Doom 3 BFG Edition source port with modern DX12/Vulkan renderer, PBR, global illumination, and enhanced modding support.
A Vulkan-based physically-based rendering (PBR) implementation for loading and rendering glTF 2.0 models with image-based lighting.
A real-time 3D map renderer for visualizing OpenStreetMap data with WebGL2, featuring eye-candy graphics and on-the-fly geometry generation.
A lightweight 3D WebGL rendering engine with PBR support and glTF compatibility.
A cross-platform, multi-language 3D engine for real-time visualization, supporting C++, Python, Lua, and Go.
A Rust library for displaying customizable progress bars in terminal applications.
A powerful and easy-to-use 3D engine extension for the LÖVE 2D game framework.
A physically based GPU path tracing renderer with a declarative ES7-like scene description language, powered by Qt 3D, NVIDIA RTX, and Vulkan.
A Vulkan-based real-time physically based rendering (PBR) engine with glTF support and advanced graphics features.
A modern cross-platform 3D rendering engine built with Vulkan and modern C++14.
A JavaScript rendering library for glTF 2.0 models with WebGL2 and WebGPU backends.
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