Showing 21 of 21 projects
A feature-rich, production-ready 2D and 3D game engine written in Rust with a built-in scene editor.
An open-source C++ 3D engine with modern graphics, featuring a standalone editor, Lua scripting, and cross-platform support.
A comprehensive, curated list of free and open-source resources for game development, including assets, engines, tools, and tutorials.
An open-source development environment for modeling, programming, and simulating robots, vehicles, and mechanical systems.
A cross-platform 3D game engine written in Go, featuring OpenGL rendering, an integrated GUI, and spatial audio.
A collection of 3D components and engines for .NET, supporting WPF, WinUI, and Avalonia with DirectX 11.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics.
A cross-platform retro game engine forked from Quake II, focused on creating standalone games with a 1997-era software renderer aesthetic.
A React renderer for Babylon.js that enables declarative 3D scene building with reusable components and hooks.
A simple and easy-to-use 3D engine for the LÖVE 2D game framework.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A cross-platform, multi-language 3D engine for real-time visualization, supporting C++, Python, Lua, and Go.
A powerful and easy-to-use 3D engine extension for the LÖVE 2D game framework.
A feature-rich, extensible 3D game engine for the D language, built on OpenGL 4.3 and SDL2.
A high-performance, GPU-accelerated 3D engine for ActionScript 3 and Adobe AIR, designed for browser-based games with high-resolution graphics.
A WebGL 3D engine library with a component-based node hierarchy and realistic rendering pipeline.
A modern cross-platform 3D rendering engine built with Vulkan and modern C++14.
An open-source, real-time 3D engine for building cross-platform games and applications with OpenFL.
A pure HTML5 canvas 3D engine that renders voxel worlds without OpenGL or 3D acceleration.
A lightweight, expressive, and extensible multimedia engine for 2D/3D graphics and game development.
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