Showing 8 of 8 projects
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
A fast, minimalist desktop application and library for viewing a wide range of 3D file formats with advanced rendering options.
A cross-platform 3D game engine written in Go, featuring OpenGL rendering, an integrated GUI, and spatial audio.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
A CPU-only, unidirectional path tracing engine written in pure Go for physically-based rendering.
A curated collection of bookmarks and resources for game development and real-time graphics programming.
A Doom 3 BFG Edition source port with modern DX12/Vulkan renderer, PBR, global illumination, and enhanced modding support.
Modern C++14 library providing a unified foundation for developing real-time graphical applications like games, engines, and tools.
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