Showing 4 of 4 projects
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
A CPU-only, unidirectional path tracing engine written in pure Go for physically-based rendering.
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