Showing 36 of 39 projects
A fast, lightweight 2D WebGL/WebGPU renderer for creating rich interactive graphics and cross-platform web applications.
A fast, lightweight 2D WebGL/WebGPU renderer for creating interactive graphics and cross-platform web applications.
A fast, lightweight 2D WebGL/WebGPU renderer for creating interactive graphics and cross-platform web applications.
A fast, lightweight 2D WebGL/WebGPU renderer for creating interactive graphics and cross-platform web applications.
Automatically detects and highlights React performance issues like unnecessary re-renders without requiring code changes.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A feature-rich, production-ready 2D and 3D game engine written in Rust with a built-in scene editor.
A robust, high-performance text shaping engine and font platform supporting OpenType and Apple Advanced Typography.
A pure Go library for 2D graphics rendering with a simple and comprehensive API.
A proven, modular C++ rendering engine for building high-performance 3D applications and custom game engines.
A renderer and parser for the harmony response format used with OpenAI's gpt-oss open-weight models.
An open-source C++ toolkit for developing high-performance mapping and spatial data visualization applications.
A safe, high-level OpenGL wrapper for Rust that provides an elegant API while handling error-prone OpenGL details.
A procedural Blender pipeline for generating photorealistic training images for computer vision and machine learning.
A tiny, performant, type-safe reactive UI runtime built around JavaScript modules, template literals, and the DOM for the agentic era.
An open-source 3D game engine with full Blender integration for a unified game development workflow.
A huge library of MatCap (Material Capture) PNG textures for 3D graphics, organized by color.
An open-source library for high-performance subdivision surface evaluation on CPU and GPU, matching Pixar's Renderman precision.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
A collection of helper classes for writing DirectX 11.x C++ code for Win32 desktop, Xbox One, and UWP applications.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A collection of 45 OpenGL 3.x and 4.x examples with GLSL shaders demonstrating modern graphics programming techniques.
A Swift library for blazing fast CommonMark Markdown rendering, built on cmark.
A 3D engine for Android based on OpenGL ES 2.0/3.0, used for apps and live wallpapers.
A Doom 1 & 2 renderer written in Rust, featuring a modern OpenGL 3+ pipeline and 100% safe code.
A JavaScript library for rendering 2D & 3D maps in web browsers using WebGL, optimized for vector data like OpenStreetMap.
A cross-platform open source game engine with a plugin-based architecture, focused on cutting-edge graphics technology.
A GPU-accelerated image and video processing framework for Apple platforms built on Metal.
A free, feature-rich 2D framework built on top of MonoGame and FNA for game development.
A React renderer and CLI for building TV applications on low-memory devices like webOS and SmartTVs.
An open-source library of high-performance, high-quality denoising filters for ray-traced images using deep learning.
A minimal cross-platform graphics library for Rust, providing a unified API for OpenGL, Metal, and WebGL.
A fast 2kB low-level WebGL library for GPU-accelerated particle systems and high-performance visual effects.
A collection of identical 3D scenes implemented across 20+ graphics APIs, engines, and platforms for rendering comparison.
A C++ toolkit for rapid development of live graphical applications and games with immediate-mode UI and graphics rendering.
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