A minimal cross-platform graphics library for Rust, providing a unified API for OpenGL, Metal, and WebGL.
Miniquad is a cross-platform graphics library for Rust that provides a unified API for rendering across Windows, Linux, macOS, iOS, Android, and WebAssembly. It abstracts over OpenGL, Metal, and WebGL to enable GPU-accelerated graphics with minimal dependencies and fast compilation times.
Rust developers building games, graphical applications, or tools that require portable GPU rendering without the overhead of larger graphics frameworks.
Developers choose Miniquad for its simplicity, fast compilation, and hackable design, which allows for easy customization and support across diverse platforms, including low-end devices.
Cross platform rendering in Rust
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Compiles in approximately 5 seconds from a clean state, as stated in the README, which significantly speeds up development iterations and prototyping.
Provides a unified API for Windows, Linux, macOS, iOS, Android, and WebAssembly using OpenGL, Metal, and WebGL, enabling cross-platform deployment with minimal code changes.
Platform implementations are isolated in single Rust files, making it easy to customize, debug, and copy code without deep dependency chains, as emphasized in the philosophy section.
Designed to perform well on resource-constrained hardware, with support for OpenGL ES 2/3 and Metal, making it suitable for mobile and embedded systems.
Explicitly states as a non-goal in the README, lacking support for Vulkan or DirectX 12, which limits use in cutting-edge graphics applications requiring advanced features.
Being minimalist, it requires developers to implement common graphics tasks from scratch, such as UI rendering or advanced shader management, increasing initial development overhead.
While build instructions are provided, comprehensive tutorials, API guides, and community resources are limited compared to larger frameworks, which can hinder onboarding and troubleshooting.