Showing 33 of 33 projects
A C/C++ library for efficient, cross-platform LLM inference with extensive hardware support and quantization.
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
A C++-based, cross-platform framework for building 2D games, interactive books, and graphical applications.
A modular, native macOS application for retro video game emulation with support for dozens of classic consoles.
A cross-platform, safe, pure-Rust graphics API that runs natively on Vulkan, Metal, D3D12, OpenGL, and WebGPU.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A free, open-source, cross-platform game engine for creating high-performance 2D/3D games and instant web entertainment.
A curated list of awesome ARKit projects, tutorials, and resources for iOS augmented reality development.
MoltenVK layers a subset of the Vulkan graphics and compute API over Apple's Metal framework, enabling Vulkan applications to run on macOS, iOS, tvOS, and visionOS.
A cross-platform graphics framework for building and extending game engines across PC, mobile, and consoles.
A low-level, cross-platform graphics and compute abstraction library for Rust with a Vulkan-like API.
A proven, modular C++ rendering engine for building high-performance 3D applications and custom game engines.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A framework for building 2D games and interactive applications for iOS, macOS, and tvOS using Objective-C or Swift.
A conformant OpenGL ES implementation that translates OpenGL ES API calls to Vulkan, Direct3D, Metal, and other native graphics APIs.
A composable image editor for iOS with customizable UI components, powered by Core Image and Metal.
A composable image editor for iOS with customizable UI components, powered by Core Image and Metal.
A granular, multi-language shader library for real-time graphics, supporting GLSL, HLSL, Metal, WGSL, and CUDA.
A realtime CPU/GPU profiler hosted in a single C file with a remote web viewer for performance analysis.
A cross-platform C++ graphics library providing a low-level GPU abstraction over Metal, Vulkan, OpenGL, and WebGL.
A Swift framework for GPU-accelerated image and video processing on Apple platforms using Metal.
A cross-platform, graphics API-agnostic rendering and compute library for .NET, providing a unified GPU interface.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A tool and library for parsing, reflecting on, and converting SPIR-V shaders to high-level languages like GLSL, HLSL, and MSL.
A 360-degree panorama video player library for iOS with Metal rendering and SwiftUI support.
A GPU-accelerated image and video processing framework for Apple platforms built on Metal.
A small, portable and extensible C++ 3D coding framework for cross-platform graphics applications.
A minimal cross-platform graphics library for Rust, providing a unified API for OpenGL, Metal, and WebGL.
An abstraction layer over MetalPerformanceShaders for crafting and running fast neural networks on iOS using TensorFlow models.
A high-performance GPU-accelerated Fast Fourier Transform library supporting Vulkan, CUDA, HIP, OpenCL, Level Zero, and Metal backends.
An iOS framework for capturing videos, photos, Live Photos, and GIFs directly from ARKit content without screen recording.
A free, open-source re-implementation of the SAGE 3D real-time strategy engine used in Command & Conquer: Generals.
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