Showing 17 of 17 projects
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A real-time, nanosecond-resolution hybrid frame and sampling profiler for games and applications with CPU, GPU, and memory telemetry.
A cross-platform library for low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
A frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.
An open-source C# game engine for realistic rendering and VR, featuring a visual editor and cross-platform support.
A proven, modular C++ rendering engine for building high-performance 3D applications and custom game engines.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A conformant OpenGL ES implementation that translates OpenGL ES API calls to Vulkan, Direct3D, Metal, and other native graphics APIs.
A realtime CPU/GPU profiler hosted in a single C file with a remote web viewer for performance analysis.
A cross-platform, graphics API-agnostic rendering and compute library for .NET, providing a unified GPU interface.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A cross-platform game development library for C/C++ with multimedia, graphics, and input handling capabilities.
A small, portable and extensible C++ 3D coding framework for cross-platform graphics applications.
An open-source, modular C++ game engine with a feature-rich editor and visual scripting.
A cross-platform abstraction layer for Direct3D 11/12 and Vulkan with automatic resource management and validation.
A free, open-source re-implementation of the SAGE 3D real-time strategy engine used in Command & Conquer: Generals.
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