Showing 8 of 8 projects
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
An improved, open-source version of the X-Ray Engine used in the S.T.A.L.K.E.R. game series, featuring bug fixes, performance boosts, and cross-platform support.
A realtime CPU/GPU profiler hosted in a single C file with a remote web viewer for performance analysis.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A cross-platform open source game engine with a plugin-based architecture, focused on cutting-edge graphics technology.
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