Showing 14 of 14 projects
A cross-platform, safe, pure-Rust graphics API that runs natively on Vulkan, Metal, D3D12, OpenGL, and WebGPU.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A realtime CPU/GPU profiler hosted in a single C file with a remote web viewer for performance analysis.
A collection of libraries and sample applications for game development using the Zig programming language.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A cross-platform open source game engine with a plugin-based architecture, focused on cutting-edge graphics technology.
An open-source 3D game engine supporting Vulkan and DirectX 12 across Linux, Windows, and Android platforms.
Open-source FPS overlay and performance measurement tool for D3D11, D3D12, and Vulkan graphics APIs.
A fork of Dawn WebGPU implementation adding hardware ray tracing extensions via Vulkan and D3D12 backends.
A curated collection of resources, samples, and documentation for Direct3D 12 graphics programming.
A C++ Vulkan driver implementation on top of D3D12, enabling Vulkan API usage on Windows systems.
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