Open-source FPS overlay and performance measurement tool for D3D11, D3D12, and Vulkan graphics APIs.
OCAT (Open Capture and Analytics Tool) is an open-source performance measurement tool that provides real-time FPS monitoring and analytics for graphics applications using Direct3D 11, Direct3D 12, and Vulkan APIs. It helps identify performance bottlenecks and optimize frame rates by capturing detailed performance data during application runtime.
Game developers, graphics programmers, and performance engineers working with Direct3D or Vulkan who need to monitor and optimize application frame rates and graphics performance.
OCAT provides a free, open-source alternative to proprietary performance monitoring tools with support for multiple modern graphics APIs, making it accessible for developers who need cross-API performance analysis without vendor lock-in.
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
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Supports Direct3D 11, Direct3D 12, and Vulkan, enabling performance monitoring across modern graphics APIs without switching tools, as stated in the README's focus on these APIs.
Provides vendor-agnostic performance measurement without proprietary restrictions, aligning with its philosophy of open-source tools for cross-API analysis.
Offers real-time frame rate display overlay for games and applications, helping monitor performance during runtime without interruption, a key feature highlighted in the description.
Documentation is hosted on Read the Docs and kept up-to-date, providing detailed guides for setup and usage, as referenced in the README.
Only covers Direct3D 11, D3D12, and Vulkan, excluding other APIs like OpenGL or Metal, which restricts its use in projects with diverse graphics backends.
Documentation is hosted externally on Read the Docs, which can lead to a fragmented user experience and potential accessibility issues compared to built-in help.
Focuses on FPS monitoring and basic analytics, lacking deep GPU profiling such as hardware counters or shader debugging found in tools like NVIDIA Nsight.
Primarily designed for Windows due to Direct3D support, limiting its effectiveness on other platforms despite Vulkan's cross-platform nature.